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See the Development of MySims.



Within the language files of MySims is a large amount of strings referring to anything from Scrapped Essences, Scrapped Characters, Alternate pieces of Dialogue, Scrapped Ideas/Concepts, Etc.

NeedsEdit

Main Series Sims games involve you creating and taking control of sims, these sims have needs that you need to attend to. Originally MySims would have also had a system of needs with blueprints fulfilling those needs, I.E. A refrigerator fulfilling a sims need for food.

    <String>
      <id>STRING_NEED_NAME_0</id>
      <text>Hygiene</text>
      <subcategory>SimsWii</subcategory>
    </String>
    <String>
      <id>STRING_NEED_NAME_1</id>
      <text>Comfort</text>
      <subcategory>SimsWii</subcategory>
    </String>
    <String>
      <id>STRING_NEED_NAME_2</id>
      <text>Sleeping</text>
      <subcategory>SimsWii</subcategory>
    </String>
    <String>
      <id>STRING_NEED_NAME_3</id>
      <text>Storage</text>
      <subcategory>SimsWii</subcategory>
    </String>
    <String>
      <id>STRING_NEED_NAME_4</id>
      <text>Tables</text>
      <subcategory>SimsWii</subcategory>
    </String>
    <String>
      <id>STRING_NEED_NAME_5</id>
      <text>Cooking</text>
      <subcategory>SimsWii</subcategory>
    </String>
    <String>
      <id>STRING_NEED_NAME_6</id>
      <text>Entertainment</text>
      <subcategory>SimsWii</subcategory>
    </String>
    <String>
      <id>STRING_NEED_NAME_7</id>
      <text>Decoration</text>
      <subcategory>SimsWii</subcategory>
    </String>

Judging by their lack of internal name they were scrapped early on into development.

Scrapped SimsEdit

There are strings referencing numerous scrapped sims in the game. Most of them use an earlier naming system where the interest of the townie was not included in the name.

AutumnEdit

Autumn is a scrapped Tasty sim with a fully written Profile and a string for a house name. They have no dialogue associated with them.

    <String>
      <id>STRING_NPC_NAME_CharacterDefs/Townie_Tasty_Autumn_Def.xml</id>
      <text>Autumn</text>
      <subcategory>SimsWii</subcategory>
    </String>

    <String>
      <id>STRING_NPC_BACKSTORY_CharacterDefs/Townie_Tasty_Autumn_Def.xml</id>
      <text>A refined palette is sometimes a gift – but more often, it’s a curse. Thank goodness Autumn likes ice cream.</text>
      <subcategory>Object</subcategory>
    </String>

    <String>
      <id>STRING_HOUSE_CharacterDefs/Townie_Tasty_Autumn_Def.xml</id>
      <text>Autumn's House</text>
      <subcategory>Object</subcategory>
    </String>

SaulEdit

Saul is an earlier version/early name for Gordon, who is in the final game.

    <String>
      <id>STRING_NPC_NAME_CharacterDefs/Townie_Studious_Saul_Def.xml</id>
      <text>Saul</text>
      <subcategory>SimsWii</subcategory>
    </String>

    <String>
      <id>STRING_NPC_BACKSTORY_CharacterDefs/Townie_Studious_Saul_Def.xml</id>
      <text>Gordon is so fascinated with reading books that he doesn't even realize there are better ways to get information.</text>
      <subcategory>Object</subcategory>
    </String>

    <String>
      <id>STRING_HOUSE_CharacterDefs/Townie_Studious_Saul_Def.xml</id>
      <text>Saul's House</text>
      <subcategory>NPC</subcategory>
    </String>

HowardEdit

Howard, like Saul, is an earlier version/early name for a Sim, in this case being Iggy. However they all only refer to Howard in the name of the string.

    <String>
      <id>STRING_NPC_NAME_CharacterDefs/Townie_Tasty_Howard_Def.xml</id>
      <text>Iggy</text>
      <subcategory>SimsWii</subcategory>
    </String>

    <String>
      <id>STRING_HOUSE_CharacterDefs/Townie_Tasty_Howard_Def.xml</id>
      <text>Iggy's House</text>
      <subcategory>Object</subcategory>
    </String>

    <String>
      <id>STRING_BLUEPRINT_NAME_ConstructedObjectDefs/Advanced_Bathtub_HowardDef.xml</id>
      <text>Bathtub - Sammich</text>
      <subcategory>Object</subcategory>
    </String>

Unlike Saul, Howard has full dialogue strings programemd for him, but they are all the same as Iggy's dialogue.

​    <String>
      <id>STRING_TOWNIE_TASTY_HOWARD_TALK_ALL_TASKS_COMPLETE</id>
      <text>The more fridges the better, that's what I always say.  That way you never run out of things to eat!</text>
      <subcategory>NPC</subcategory>
    </String>
    <String>
      <id>STRING_TOWNIE_TASTY_HOWARD_TALK_BFF</id>
      <text>Man, I'm living the good life now thanks to you.  I owe you alot.  Take this as a token of my esteem.</text>
      <subcategory>NPC</subcategory>
    </String>
    <String>
      <id>STRING_TOWNIE_TASTY_HOWARD_TALK_HOTEL_ACCEPT_MOVEIN</id>
      <text>Hey man, place seems great.  I will warn you, though, that I'm a little hungry.  I'm pretty much always hungry.</text>
      <subcategory>NPC</subcategory>
    </String>
    <String>
      <id>STRING_TOWNIE_TASTY_HOWARD_TALK_HOTEL_INTRO</id>
      <text>Hey man, name's Iggy.  Have you talked to this Buddy guy?  He's hilarious!</text>
      <subcategory>NPC</subcategory>
    </String>
    <String>
      <id>STRING_TOWNIE_TASTY_HOWARD_TALK_MOVED_IN_INTRO</id>
      <text>Sweet man, I can't wait to get settled in.  Also, I could use a few fridges.  I was thinking maybe a dozen.</text>
      <subcategory>NPC</subcategory>
    </String>
    <String>
      <id>STRING_TOWNIE_TASTY_HOWARD_TALK_SPECIFIC_SL5_1</id>
      <text>Have you seen my Aunt Zoe around?  Man, I could totally go for some of her home style cooking.</text>
      <subcategory>NPC</subcategory>
    </String>

RyuichiEdit

Ryuichi is an unknown Sim with only two refernces to him in the game's coding. The only known thing is that Ryuichi may possibly be male due to Ryuichi being a masculine Japanese name.

​    <String>
      <id>STRING_NPC_NAME_CharacterDefs/Townie_Ryuichi_1_Def.xml</id>
      <text>Ryuichi</text>
      <subcategory>Object</subcategory>
    </String>

​    <String>
      <id>STRING_HOUSE_CharacterDefs/Townie_Ryuichi_1_Def.xml</id>
      <text>Ryuichi's House</text>
      <subcategory>Object</subcategory>
    </String>

RayEdit

While not wholey scrapped, references to two early versions of Ray's character file exist in the files.

​    <String>
      <id>STRING_NPC_NAME_CharacterDefs/Townie_Ray_1_Def.xml</id>
      <text>Ray (OLD STRING -- DO NOT USE)</text>
      <subcategory>Japan Focus Group</subcategory>
    </String>

​    <String>
      <id>STRING_NPC_NAME_CharacterDefs/RayDef.xml</id>
      <text>Ray</text>
      <subcategory>SimsWii</subcategory>
    </String>

ClaraEdit

Like Ray, Clara is not wholey scrapped, but a reference to an early file for Clara exists in the files. This reveals here name was originally Clara Santa, a possible reference to the California city Santa Clara.

​    <String>
      <id>STRING_NPC_NAME_CharacterDefs/ClaraDef.xml</id>
      <text>Clara Santa</text>
      <subcategory>SimsWii</subcategory>
    </String>

HedgehogEdit

No, not Sonic. There are references to a critter named Hedgehog.

​    <String>
      <id>STRING_NPC_NAME_CharacterDefs/CritterHedgehogDef.xml</id>
      <text>Hedgehog</text>
      <subcategory>SimsWii</subcategory>
    </String>

​    <String>
      <id>STRING_HOUSE_CharacterDefs/CritterHedgehogDef.xml</id>
      <text>Château du Hedgehog </text>
      <subcategory>SimsWii</subcategory>
    </String>

Chef Bob Librarian/Pipa?Edit

In a confusing case, there are two references to a second chef in the game. Referred to as Chef Bob Librarian in his name string, and Pipa in his building.

    <String>
      <id>STRING_NPC_NAME_CharacterDefs/Chef2Def.xml</id>
      <text>Chef Bob Librarian</text>
      <subcategory>SimsWii</subcategory>
    </String>
    <String>
      <id>STRING_HOUSE_CharacterDefs/Chef2Def.xml</id>
      <text>Pipa's Cuchina</text>
      <subcategory>SimsWii</subcategory>
    </String>

Guru Mountain of the Upper PlainEdit

Guru Mountain of the Upper Plain, or GMUP, is a scrapped sim who possibly would have run a yoga studio, judging by the name of his/her strings.

    <String>
      <id>STRING_NPC_NAME_CharacterDefs/NPC_YogaMaster_1_Def.xml</id>
      <text>Guru Mountain of the Upper Plain</text>
      <subcategory>SimsWii</subcategory>
    </String>

    <String>
      <id>STRING_HOUSE_CharacterDefs/NPC_YogaMaster_1_Def.xml</id>
      <text>Hovel</text>
      <subcategory>SimsWii</subcategory>
    </String>

Wilfred ClickyclackEdit

Originally the Train Station would have been a full flegded building with a manager.

    <String>
      <id>STRING_NPC_NAME_CharacterDefs/NPC_TrainStationManager_1_Def.xml</id>
      <text>Mr. Wilfred Clickyclack</text>
      <subcategory>SimsWii</subcategory>
    </String>

    <String>
      <id>STRING_HOUSE_CharacterDefs/NPC_TrainStationManager_1_Def.xml</id>
      <text>Train Station</text>
      <subcategory>SimsWii</subcategory>
    </String>

EdnaEdit

References for a scrapped sim named Edna exist in the files. They have no dialogue or a profile asociated with them.

    <String>
      <id>STRING_NPC_NAME_CharacterDefs/Townie_Edna_1_Def.xml</id>
      <text>Edna</text>
      <subcategory>Japan Focus Group</subcategory>
    </String>

    <String>
      <id>STRING_HOUSE_CharacterDefs/Townie_Edna_1_Def.xml</id>
      <text>Edna's House</text>
      <subcategory>Object</subcategory>
    </String>

FreddyEdit

References for a scrapped sim named Freddy exist in the files. He has no dialogue or a profile asociated with him.

    <String>
      <id>STRING_NPC_NAME_CharacterDefs/Townie_Freddy_1_Def.xml</id>
      <text>Freddy</text>
      <subcategory>Japan Focus Group</subcategory>
    </String>

    <String>
      <id>STRING_HOUSE_CharacterDefs/Townie_Freddy_1_Def.xml</id>
      <text>Freddy's House</text>
      <subcategory>Object</subcategory>
    </String>

TrudyEdit

References for a scrapped sim named Trudy exist in the files. She has no dialogue or a profile associated with her

    <String>
      <id>STRING_NPC_NAME_CharacterDefs/Townie_Trudy_1_Def.xml</id>
      <text>Trudy</text>
      <subcategory>Japan Focus Group</subcategory>
    </String>

    <String>
      <id>STRING_HOUSE_CharacterDefs/Townie_Trudy_1_Def.xml</id>
      <text>Trudy's House</text>
      <subcategory>Object</subcategory>
    </String>

LukeEdit

References for a scrapped Geeky sim named Luke exist in the files. He has no dialogue or a profile associated with him. Due to him being geeky, it's unlikely that him and the Luke that appears in MySims Agents are the same person.

    <String>
      <id>STRING_NPC_NAME_CharacterDefs/Townie_Geeky_Luke_Def.xml</id>
      <text>Luke</text>
      <subcategory>SimsWii</subcategory>
    </String>

    <String>
      <id>STRING_HOUSE_CharacterDefs/Townie_Geeky_Luke_Def.xml</id>
      <text>Luke's House</text>
      <subcategory>Object</subcategory>
    </String>


Essence MasterEdit

While important to the back story, the Essence Master never actually appeared ingame. However this was not always the case, he was planned to appear ingame, and it is implied that you were able to encounter him at least once during the course of the game, and he would give you some sort of reward.

    <String>
      <id>STRING_EMM_INSPECT_DIALOG1</id>
      <text>Hmmm... quite an interesting town, but not quite interesting enough.</text>
      <subcategory>My Sims PC</subcategory>
    </String>
    <String>
      <id>STRING_EMM_INSPECT_DIALOG2</id>
      <text>Incredible, you really have captured all of the townies' interests. They absolutely love your town! Finally, you are deserving of my reward.</text>
      <subcategory>My Sims PC</subcategory>
    </String>
    <String>
      <id>STRING_EMM_INSPECT_TITLE</id>
      <text>Inspect</text>
      <subcategory>My Sims PC</subcategory>
    </String>
    <String>
      <id>STRING_EMM_NAME1</id>
      <text>???</text>
      <subcategory>My Sims PC</subcategory>
    </String>
    <String>
      <id>STRING_EMM_NAME2</id>
      <text>Essence Master</text>
      <subcategory>My Sims PC</subcategory>
    </String>

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